Tony Vega

Software Developer & Game Developer | Creative Solutions for Modern Problems

Games

Cryptid Hunter: Rogue | Unity/C# Game

Cryptid Hunter cover art

2D roguelike dungeon crawling shooter. Featuring enemies with A* pathfinding/AI, procedurally generated dungeons, and visual effects using shaders. In addition, I added 2D lighting and shadows to give a little more depth. Built with Unity & C# and taking advantage of Unity's ScriptableObjects.

Space Force | Python/PyGame

Space Force cover art

2D retro-inpsired space-shooter game where you face an increasing number of enemies until you are destroyed. Developed in Python using the PyGame library. This game was a challenge to develop without an engine but it was also a learning experience. Being that Python is rarely used in game development, I was curious to see what can be done. I was actually quite pleased with the end product!

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Rules to Survive Tower 3 | Twine Game

Narrative video game using Twine. Inspired by various CreepyPasta stories and classic horror. This was developed as my final project in a narrative game design class. This project incorperates a complex branching narrative with multiple endings possible based on your decisions.

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GAME UNDERGOING REWRITES!!!

06-07-2023

Apps

BMI Android App

GitHub Repository

Websites

WyzeBeatz.com | Music Website

This is a website I developed for my the music I made under the name Wyzebeatz. It features a custom design and layout, showcasing my music portfolio, including tracks, an audio player/visualizer.

Although I do not make music as much anymore, I still dabble from time to time and thought it’d be nice to have my own platform. As I learn more about working with audio in JavaScript I will add more to the site.

Technologies Used

  • HTML
  • CSS
  • JavaScript
  • Bootstrap
  • Wavesurfer.js
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VegaAdventure.com | Travel Blog

This is a WordPress site that I am starting. It will feature travel blogs around southern Arizona, including hiking trails, camping spots, and other outdoor activities. The site is currently under development, but I plan to add more content and features.

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